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ARCEMU - ROGUE SKILL - Tweak Suggestion

Post Last Edit by xephora at 2010-7-23 05:16

IMPROVED SPRINT FOR ROGUE:

137        bool ImprovedSprint(uint32 i, Spell* pSpell)
138        {
139                if( i == 0 )
140                {
141                        Unit *target = pSpell->GetUnitTarget();
142                        if (target == NULL)
143                                return true;
144       
145                        target->RemoveAllAurasByMechanic(MECHANIC_ENSNARED, -1, true);
146                        target->RemoveAllAurasByMechanic(MECHANIC_ROOTED, -1, true);
147                }
148                
149                return true;
150        }

In 2.4.3. Improvedsprint being able to mitigate stun and cyclone abilities.

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I'm sorry but the rogue and warrior scripts you just made, wont help. I've tested it, anyways thanks and keep up the good work
2# Mkolsen11


I actually got that from arcemu open sourced script logs. I am assuming these scripts were intended for a later version, but should follow the same logic once your able to view wowcooc's scripts. The mechanic's should stay the same, all you would need to do is find the mechanics for stun and cyclone and reference those into the script.
doesnt it only remove snare or slow effects (atleast on 2.4.3 never played combat on my rogue in wotlk)
Yep only snare and root. Think of improved sprint removing stuns though. Everyone would change spec ahaha
hmm a good idea
would be way overpowered.. not just having trinket+lap+fap to stop from being stunned but also sprint
Another reason to gain some skill. Also, it helps 80's fight against 81, 82 yata.
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